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HyperView2.959 Banner animation

 
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HyperView running in Mozilla & IE. and running 2 concurrent
& listening Non blocking java.nio servers.


   HyperView:
 A 100%
Java(tm) pure AWT layer API  which was designed with the idea of multiplayer gaming in mind.
 A short description would be that it is a highly optimized AWT  GUI,this is a simplistic analogy because
 there is alot more to HyperView than is apparent on the surface.

A little history:
  HyperView began after the release of JDK1.02.   That was the pre Swing days, and there were many
   issues related to Event models and multithreading under different operating systems.  Thus
   after several years of development in 1999, the old code was completely thrown out.   This was not
   a waste as there were many valuable lessons learned at that juncture, and this served as a valuable
   guidepost of the dos and don'ts of Java(tm)   development.    Sun realized the JDK1.02 event model
   had issues, and thus released the 1.1 event model.   The 1.1 Event model too has issues most
   of which are unknown to most
Java(tm) programmers.   We  won't cover that  indepth subject  here  as it
   is a complex and engrossing subject, but suffice that the end result was the complete rewrite of several
   aspects of the underlying
Java(tm) mechanics, and those mainly being

Components:
  Except for the parent Frame,  HyperView does not use standard components because there
   were memory issues with them.    Instead it uses "Gobs" AKA "Graphcs Objects" which are are
 "Lightweight Components" that  essentially encapsulate a graphics image (jif/lpeg/png etc.).  
 Gobs can for example be created from a simple gif  or jpeg file that can be edited with a simple paint 
 program, or created via a MemoryImageSource.

Events
:
   There are little known issues with the AWT-Event Thread & listener interface.
Mouse Events
   The standard listener interface has mostly unknown but potentially show stopping issues.
Keyboard events: 
 As with the mouse this has issues which could also be show stopping.
 HyperView uses the container down approach to dispatch mouse and key events.
 Thus the container is the only real listener and it hands the event to the respective ** Component.   
 The HyperView totally controls Events and does all relevant computations rather
 than let the JDK do them.  Because of monolithic and thoughfill design, HyperView is much more efficient
 at doing many things than the underlying JDK.
Embedding:
 Gobs can be easilly embedded on each other for complex GUI implementations.

Layering:

 All Gobs have layering/z order capability that can be enabled.

SuperBitmaps:
 SuperBitmaps are bitmaps that are larger than the visible display.
 They can be scrolled, and the HyperView has a superior  ***smooth scroll.

X/Y/Z space.
 The HyperView is in effect 2.5D which is a compromise between the flatness of 2D,
 and the performance hit of 3D.    It does its scaling on the fly and

Keyboard Focus:
   Because the luxury of the JDK1.4x keyboard  focus methods didn't exist at its conception,
 HyperView controls the focus internally.   Additionally the cursor is a gif image that can
 be easilly altered via a simple paint program.

Rendering & Thread preemption:
  HyperView does all graphics rendering and thus there is never any need to call the paint method.
 (Thought one is supplied)   HyperView does all its rendering inline.  Further, it also takes care
 to do all Thread preemption & timing.  This ELIMINATES races such as those that infests many
 
Java(tm)programs.   Because of its design, rendering in HyperView is faster than thu underlying
 operating system.   HyperView can replace or change 100% of all **Components smoother
 and faster than for example MS windows! All inactive Threads do a proper wait() and thus are
 completely removed from the underlying task sheduler when not active.

NetXec & MultiThreading:

 HyperView was designed with multithreading in mind.   NetXec is a unique Thread group that
 various Threads can register with and thus be monitored by.   It is extremely efficient and
 greatly eases debugging multi thread issues.


Double Buffering:

 All graphics in HyperView are 100% double buffered  All rendering is done offscreen and frame
 switching is accurately  timed for superiorly smooth graphics.

Preferences API:

 HyperView implements the very latest Preferenecs API so state values can be easilly save
 directly to the Windows registry or maintained accordnig to the methods of your particular operating
 system.

Animation:
   HyperView was designed with animation in mind.  Its AnimGob.class allows you to
 easilly create frames to be animated in a simple  paint program.

Splines:
 HyperView has its own implementation of X/Y/Z Splines.   This means you can accurately
 control the X/Y/Z movment of

Background images:
 Background images are totally changable on the fly and can be URL based.

Stack based display construction & change dispatch:
 HyperView runs in different stack frames starting at stack frame 1.
 Thus in the event of a fatal error it can usually recover by returning to the
  previous stack frame. (See next entry)

Guru exception handler:
  HyperView traps all exceptions and the underlying Guru methods can recreate the display
 and thus usually recover.

Embedded Multithreaded NON blocking java.NIO server.
 In our tests, with each connecting node using an 8K ByteBuffer, 4K for input and 4K
 for output,  on a stock PC running Windows XP & a gig of RAM, the HyperView could handle
 over 7200 concurrent connections!    The Server will also run stand alone.
   This is a multithreaded NIO server makes the input and output totally independent
 as well as connecting, disconnecting, and non activity timeout.  Thus the server runs 5 threads,or
 what we call the Penta Threaded model.

X type Popup Menu:
  HyperView has a built in and changable popup menu.

Real time clock & taskbar:
  As the title says.

Color Cycled text:
  An example is the title on the demo.

Accurate Runtime length timer:
 You can tell the HyperView exactly how long to run, and when it stops running change the
 display and then run again.

Runs as Applet Or application with having to recode.
  Also runs as a secure JDK1.2+ securely signed applet.
  
Graphically modifyable packet editot.
 Externalizer.class Is simply the cleanest implementation of Java(tm) Serialization and
allows the setup of Object Serialzation instructions with the absolute  highest degree of runtime efficiency because  serialization is reduced to the absolute minimum amount of instructions needed as referenced
directly by the calling class.
 
Concurrent Object Registry
Allows you to set which objects have permission to run and gives each Object a unique
branch index.

Graphically modifiable server state machine.
 "Binary" based server state machine .
 (in progress linking to  ObjectRegistry/Externalizer/StateMachine)


** HyperView doesn't use standard Components; it has its own lightweight components implementation..
*** A smooth scroll is a much more accurate shifting of the display that a standard scroll.
     This is because HyperView  rendering is accurately timed.
 


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