Channel Paradigm

The Channel Paradigm is a versatile framework for managing concurrent tasks and resources in a 64-bit SDL3 environment. Channels are non-blocking, reentrant, full-duplex pipes written in C or assembler, supporting diverse operations like GPU blitting, I/O, media processing, and system events. Each channel operates independently, communicating via ring buffers and synchronized with HyperLock.

Key Features

Integration with SDL3 and Vulkan

Channels integrate with SDL3 for rendering (SDL_Texture, GraphicsContext) and Vulkan for GPU tasks (SPIRVChannel in SSBOs). Each channel’s Runtime (init, run, paint) defines its lifecycle, making it adaptable to tasks like blitting, event handling, or streaming.