Swiped out of the SDL3 source code.
To compile and install SDL:
1. Windows with Visual Studio:
* Read
./docs/README-visualc.md
Windows building with
mingw-w64 for x86:
* Run: cmake -S . -B
build
-DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake
&& cmake --build build && cmake --install build
Windows building with
mingw-w64 for x64:
* Run: cmake -S . -B
build
-DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake
&& cmake --build build && cmake --install build
macOS with Xcode:
* Read
docs/README-macos.md
macOS from the command
line:
* Run: cmake -S . -B
build && cmake --build build && cmake --install
build
Linux and other UNIX
systems:
* Run: cmake -S . -B
build && cmake --build build && cmake --install
build
Android:
* Read
docs/README-android.md
iOS:
* Read docs/README-ios.md
Using Cmake:
* Read
docs/README-cmake.md
2. Look at the example programs in ./test,
and check out the online
documentation at
https://wiki.libsdl.org/
3. Join the SDL developer discussions, sign
up on
https://discourse.libsdl.org/
and go to the development
forum
https://discourse.libsdl.org/c/sdl-development/6
4. Sign up for the announcement list
through the web interface:
https://www.libsdl.org/mailing-list.php